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I have a large scene file that causes a memory leak in the SSE2 version of
beta3. The first rendering uses up to 300MB of memory which stays allocated
even when the render is done and I close the output window. After the
second rendering, pvengin-sse32.exe has 470MB allocated. I am rendering
using the standard ini file with "+fn +w800 +h600" as my options.
There is also a second issue that POV-Ray does not seem to give up when it
cannot allocate more memory. When I ran my system out of memory running
POV-Ray, it just unallocates a chunk of 30MB or so then reallocates it in an
infinite loop. When I clicked stop, POV-Ray took its time with the swap
file, but eventually stopped. When I then clicked the close button (X in
top right), I got the error message posted in beta-test.binaries with this
subject.
I am working on isolating the problematic code. It is a rather simple scene
with:
1) just a couple area lights unioned with media in a difference of cylinders
2) a LOT of cylinders unioned together with individual pigments made using
rand
3) some boxes.
If there is a known issue with any of these features, I will stop hunting
for the problem, otherwise, I will trim the scene to the minimum cause.
-Nathan
WinXP Pro SP2
1GB (2x512MB) RAM
Pentium 4M 2.2GHz
PovRay 3.7.0.beta3.icl8-sse2.win32
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